MMOexp CFB 26: Spend their remaining skill points

During the offseason recruiting phase-after the draft results are shown-players who were drafted are still technically on CUT 26 Coins your roster. And for some reason, the game still lets you:
Spend their remaining skill points
Level them up
Trigger active perk XP bonuses
These players should be locked. They aren't.
And that's where you cash in.
Motivator vs Architect (Which Is Better?)
Both perks work, but they reward different approaches.
Motivator (Easier, More Consistent)
Grants 7 bonus XP every time a player levels up
Best strategy:
Upgrade the cheapest attributes to raise overall as efficiently as possible
Ideal early-to-mid Dynasty builds
This is the safer option. You don't need to hit caps-just push overall increases cheaply and often.
Architect (Riskier, Massive Payoff)
Grants 400 XP when a player maxes a skill group
Best strategy:
Target attributes that are already close to caps
Harder to execute consistently, but far more explosive
An architect can feel absurd when it hits. One capped group = 400 XP instantly.
How to Execute the Method Step-by-Step
Advance to Draft Results
Take note of which players were drafted and how many skill points they received.
Enter the Recruiting Phase
This is the critical window.
Drafted players are still accessible.
Manually Upgrade Drafted Players
Spend all available skill points.
Trigger level-ups (Motivator) or skill caps (Architect).
Repeat for Every Drafted Player
First-rounders usually have the most points.
The more players drafted, the more broken this becomes.
Each upgrade still counts toward your active coaching perk, even though the player is technically gone.
Why This Snowballs So Hard
Early Dynasty years are usually a grind:
Coaches hover around level 35–40
Everyone is racing to unlock key packages
Progress feels slow and even
This method changes that timeline.
Once you're sending 10–15 players to the draft per year, you can:
Gain XP every offseason
Outpace league mates by entire perk tiers
Hit levels like 50+ while others stall in the mid-40s
In testing environments with ideal setups, this method generated over 28,000 XP in a single offseason window. You won't hit that in a normal league-but the proof is there that the system scales insanely well.
When This Works Best (And When It Doesn't)
Works Best If:
You're 3–4 seasons into Dynasty
Talent Developer is unlocked
Your school regularly produces draft picks
You manually control player upgrades
Less Effective If:
You're early Dynasty (Years 1–2)
You're using a custom coach without Talent Developer
Your school sends a few players to the draft
Automatic upgrades are enabled
This is a long-term advantage, not a year-one trick.
Final Tips to Maximize It
Always log in Week 1 of the offseason recruiting phase
Turn off auto-upgrades
Focus on cheap attributes for Motivator
Target near-caps for Architect
Write this down-you will forget during league advances
Used alongside other XP optimization strategies, this method alone can turn an average Dynasty coach into a progression monster.
Final Thoughts
This glitchy XP method doesn't require mods, sliders, or external tools-it's all baked into CFB 26's systems. The key is knowing when and how to take advantage of it. Having enough CFB 26 Coins can also be very helpful.
If you build correctly, stay consistent, and never miss the offseason window, your coach will grow faster than almost anyone else in your league-and once that gap opens, it's nearly impossible for others to cheap NCAA 26 Coins catch up.
Posted in Default Category 10 hours, 17 minutes ago

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